Technology & Learning

2016 NSF STEM Video Showcase Spotlights Work to Broaden Participation in STEM

EDC fosters successful STEM learning from preschool through college

From May 17 to 23, nine videos by EDC researchers and instructional designers will be featured in the National Science Foundation's (NSF) 2016 STEM Video Showcase. View EDC's nine videos here.

Descriptors (Bodies of Work): 

Wendy Martin

Email Wendy Martin

Descriptors (Bodies of Work): 

Photo: 

Wendy Martin

First name: 

Wendy

Last name: 

Martin

Bio: 

Wendy Martin leads research that advances the field's knowledge of how key aspects of education programs influence impact and participant experience. She also conducts formative research and collaborative co-design projects that advance knowledge of how to design effective educational technologies and integrate them into educational environments to support student learning.

Martin is the Principal Investigator of IDEAS: Inventing, Designing, and Engineering on the Autism Spectrum. In this initiative, she is collaborating closely with New York Hall of Science, New York University, and teachers in New York City middle schools to adapt an engineering design program for students in autism inclusion settings. As Principal Investigator of the Digital Games as Analogical Sources for Science Learning project, Martin is investigating the relationships among game design, explicit analogy mapping techniques, and students’ understanding of complex science concepts. She is also a staff member on the Center for Innovative Research in Cyberlearning (CIRCL) and is conducting an evaluation of the CS4All initiative in New York City with colleagues at the Research Alliance for New York City Schools.

Previously, Martin was project manager for Possible Worlds, a National Research and Development Center in Instructional Technology, funded by the US Department of Education's Institute of Education Sciences, which developed a suite of four digital games and related instructional materials for middle-school science. Possible Worlds was chosen by Common Sense Media for its list of the Top 25 Ed Tech products for 2014. She recently concluded evaluations of the ScratchEd program, which provides resources and professional learning experiences to help teachers integrate the Scratch graphical programming language into formal instruction.

Martin has contributed to seminal research that has advanced the field's knowledge of the role of technology in professional development. She was the Project Director of the evaluation of the eMINTS program, a technology professional development program that has reached hundreds of teachers and thousands of students in Missouri and has been scaled up to train thousands of teachers across the U.S. and Australia. As part of the team conducting the evaluation of the Intel Teach Essentials program—a technology professional development program that has reached millions of teachers worldwide—she provided evaluation guidance to evaluators and program managers in Asia, Latin America, Europe and the Middle East.

She has coauthored several articles and reports, including "Extending the Impact of Digital Games by Supporting Analogical Reasoning" (Proceedings of the 2015 Annual Symposium of Computer-Human Interaction in Play), "Testing the Impact of a Pre-instructional Digital Game on Middle-Grade Students' Understanding of Photosynthesis" (Technology, Knowledge and Learning);  "Connecting Instructional Technology Professional Development to Teacher and Student Outcomes" (Journal of Research on Technology in Education); and "Bringing Technology Professional Development to Scale: Lessons Learned from Intel Teach to the Future" (Policy Brief).

Martin earned her BA from Duke University, her MA from New York University¹s School of Education, and her doctorate from Cornell University.

Staff: 

Non-Staff Profile

Job title: 

Research Scientist

Program: 

Center for Children and Technology

Mailing Address: 

96 Morton Street, 7th Floor
New York, NY 10014

Telephone: 

212-807-4287

100Kin10 Summit

Date: 

04/27/2016
Houston, TX

From 11:10 to 12:30, Babette Moeller will co-present the session, "Facilitating Teacher-to-Teacher Learning" at the 2016 100Kin10 Summit at the Space Center Houston. EDC is a member of 100Kin10, a coalition of organizations that is working to prepare 100,000 new STEM teachers so that "our country can remain a nation of innovators, dreamers, and problem-solvers."

Descriptors (Bodies of Work): 

Assessment in Online Learning

Date: 

05/03/2016
Free Online Event

From 3:00 to 4:00 p.m. ET, join Lesley Reilly for the free webinar "Assessment in Online Learning." Using the resources from EDC's new Ed Tech Leaders Online course, Assessment in the Online Course Environment, this webinar will examine the importance of considering assessment in the course design process and tools and techniques for supporting assessment once the course is underway.

Descriptors (Bodies of Work): 

Computer Science Education: Preparing Informed Decision-Makers and Innovators

Teaser: 

Jim Stanton, Executive Director of the Massachusetts Computing Attainment Network (MassCAN) led by EDC, works with industry, education, and policy leaders to enhance access to computer science education, expand professional development for teachers, and create more pathways to STEM careers. Recently, the Massachusetts Board of Elementary and Secondary Education unanimously approved voluntary digital literacy and computer science standards for the state that were collaboratively developed by MassCAN and the Massachusetts Department of Elementary & Secondary Education. In this post, Jim reflects on the importance of ensuring all students graduate from high school with a strong foundation in computer science education and computational thinking.

Featured Blog: 

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Descriptors (Bodies of Work): 

EDC STEM Fact Sheet

Fri, 04/14/2017

Author(s): 

Kimberly Elliott

This fact sheet summarizes some of the challenges related to STEM education in the U.S. and provides an overview of EDC's work to support all students' successful STEM learning. Brief descriptions of some of our preschool through college STEM instructional design, professional development, research and evaluation, and capacity building initiatives are included, and a few of the impacts and findings from our work are highlighted.

Fact Sheet

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Length: 

2 pp

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Descriptors (Bodies of Work): 

Zoom In: Free Online Tool

18 lessons foster literacy skills in history class

EDC’s free, online Zoom In social studies resource helps students build literacy and historical thinking skills through “deep dives” into primary and secondary sources. Funded by the Bill & Melinda Gates Foundation, the tool’s 18 engaging lessons focus on key events in six National Assessment of Educational Progress (NAEP) historical periods and support students’ close reading and evidence-based writing.

Descriptors (Bodies of Work): 

Supporting STEM Success

Explore our new and ongoing STEM education initiatives

EDC helps educators foster the next generation of STEM innovators. Our STEM instructional designers, researchers, professional developers, and systems change specialists are advancing the field’s knowledge of effective STEM education, from preschool through college and in out-of-school time programs as well as schools.

Descriptors (Bodies of Work): 

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