A Learner-Centered Design Method for Educational Technology

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Since 2003, EDC has implemented projects that work directly with middle school aged youth from underserved populations to develop digital resources aimed at encouraging young people to pursue STEM education and careers. It is through this work that EDC has developed and implemented a powerful, youth-centered participatory research and design method for the design of educational technologies. In this paper, the authors share EDC’s learnings from developing and implementing this method including addressing issues of trust between youth and adult team members, appropriately acknowledging youth contributions, balancing the roles of mentors and adult design partners, and making dynamic curriculum adjustments based on participants learning styles and skill levels.



Sarita Pillai, Kimberly Lucas, Alice Mello

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Young girls working on computer