5 Math Games to Inspire Young Minds

This feature article spotlights the work of EDC's Games for Young Mathematicians project and describes five games that teachers and families can use to build young children's mathematics skills: "Playing math games with children—even ones that we adults perceive to be simple—can help spark important mathematical ideas,” says EDC’s Paul Goldenberg. “Even better, children love them.”

Source: 

EDC Newsroom

Publication Date: 

Wed, 09/28/2016

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Measures of Improvement

In this feature article, EDC Principal Research Scientist Leslie Goodyear, the newly-elected President of the American Evaluation Association, shares her insights on the critical role that evaluation plays in building capacity to ensure that programs meet the needs of the people they serve: "Evaluation is about learning, reflecting, and making things better. I think some people see evaluation as a very stern, judgmental, impersonal process, but I don’t see it like that. The programs that I evaluate have a lot of knowledge about what works within the context of their field and in their communities. As an evaluator, my job is more than measuring outcomes. It’s also helping those programs apply that practical knowledge in the service of programmatic improvement. There are lots of ways to do this, and I work in collaboration with program staff to develop the most appropriate evaluation plan."

Source: 

EDC Newsroom

Publication Date: 

Fri, 09/23/2016

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EDC Principal Research Scientist Leslie Goodyear Named AEA President

Leslie Goodyear

EDC principal research scientist Leslie Goodyear has been elected president of the American Evaluation Association (AEA), a 7,700-member association that unites evaluators from the U.S. and 60 countries in working to improve evaluation practices and methods and increase the use of evaluation in all fields of endeavor.

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EDC Continues Leadership of NSF STEM Learning and Research Center

Image of Sarita Pillai

The National Science Foundation (NSF) has chosen EDC to continue to lead STEM Learning and Research Center (STELAR), the national center that supports NSF-funded Innovative Technology Experiences for Students and Teachers (ITEST) projects.

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New Tool Meets Need to Systematically Examine Students' Experiences with Competency-Based Learning

Competency-Based Learning

Across the U.S., practitioners and policymakers are keenly interested in competency-based learning models of high school education. It is believed that competency-based learning models have significant potential to prepare students to succeed in college and careers and to ensure that high school graduation is based on something other than the time spent in classrooms.

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Back to School: Finding Quality Afterschool Child Care

In her former role as project director of the National Center on Afterschool and Summer Enrichment, Sue Foley shares her expertise in this article on what programs and parents can do to facilitate a seamless transition from child care or preschool settings to school-age and aftercare settings: "Just as any family should feel welcomed in and connected with their child’s early education program, afterschool programs should meet this same expectation. Some important qualities to look for in ensuring that young school-age children will be successful in afterschool programs are highlighted in our NCASE publication, Spotlight on Quality: Low child-to-staff ratios, a positive emotional climate, a clear program structure and appropriate supervision, flexible programming and planned activities that promote autonomy and choice, and continuity with the regular school day."

Source: 

Child Care Aware of America Newsroom

Publication Date: 

Thu, 08/11/2016

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EDC-Led Symposium Explores Role of Digital Games in Early Learning

Naomi Hupert

EDC Research Scientist Naomi Hupert (at left) led a symposium, “Designing Educational Games for Early Learners,” that examined the benefits and challenges of using digital games to support preschool children’s learning. Held at the annual Games+Learning+Society (GLS12) Conference in Madison, Wisconsin—the leading forum focused on videogames and learning in the U.S.—the symposium featured Jillian Orr of WGBH, Camellia Sanford of Rockman et al, and Phil Vahey of SRI Education.

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