In three articles published on the Games+Learning website, EDC Senior Research Scientist Katherine McMillan Culp (at left) shares findings and insights from EDC's six years of leading the National Research and Development Center on Instructional Technology (Possible Worlds). With funding from the U.S. Department of Education Institute of Education Sciences, EDC developed and studied four Possible Worlds games and related activities that address common middle-school science misconceptions about photosynthesis, genetics, electricity, and heat transfer.
Culp's three articles include: "Developers Should Focus on Function Over Aesthetics" (May 12), "To Unlock Power of Games Watch How Teachers Use Them" (May 14), and "Our Games Are for Play, Not for Assessment" (May 16).
- Play the four, free Possible Worlds games and explore related materials.
- View a video of Culp's presentation at the 2014 Center for Advanced Technology in Schools (CATS) Conference.
- Read a paper about Possible Worlds, "The Impact of a Pre-Instructional Digital Game on Middle-Grade Students' Science Misconceptions," presented by Culp and colleagues at the April 2014 Annual Meeting of the American Educational Research Association.
- Learn about a new, related study co-led by Culp and colleague Wendy Martin: "Digital Games as Analogical Sources for Science Learning."
- Explore more of our Technology and Learning work.
Last Updated: May 2014